crossProd(const Vector3D &b) const | Vector3D | [inline] |
dotProd(const Vector3D &b) const | Vector3D | [inline] |
length() const | Vector3D | [inline] |
normalize() | Vector3D | [inline] |
normalized() const | Vector3D | [inline] |
operator *(double r) const | Vector3D | [inline] |
operator *(const Vector3D &b) const | Vector3D | [inline] |
operator *=(double r) | Vector3D | [inline] |
operator!=(const Vector3D &b) const | Vector3D | [inline] |
operator%(const Vector3D &b) const | Vector3D | [inline] |
operator%=(const Vector3D &b) | Vector3D | [inline] |
operator+(const Vector3D &b) const | Vector3D | [inline] |
operator+=(const Vector3D &b) | Vector3D | [inline] |
operator-(const Vector3D &b) const | Vector3D | [inline] |
operator-() const | Vector3D | [inline] |
operator-=(const Vector3D &b) | Vector3D | [inline] |
operator/(double r) const | Vector3D | [inline] |
operator/=(double r) | Vector3D | [inline] |
operator=(double t) | Vector3D | [inline] |
operator=(const Vector3D &b) | Vector3D | [inline] |
operator==(const Vector3D &b) const | Vector3D | [inline] |
operator[](int i) const | Vector3D | [inline] |
operator[](int i) | Vector3D | [inline] |
sqrLength() const | Vector3D | [inline] |
Vector3D() | Vector3D | [inline] |
Vector3D(const Vector3D &b) | Vector3D | [inline] |
Vector3D(double X, double Y, double Z) | Vector3D | [inline] |
Vector3D(double *xyz) | Vector3D | [inline] |
x | Vector3D | |
y | Vector3D | |
z | Vector3D | |
~Vector3D() | Vector3D | [inline] |